AI Insights · Timothy · July 2024
Top 5 Toddlers Games on iOS in Turkey Q2 2024
Discover the performance of the top 5 toddlers games on iOS in Turkey for the second quarter of 2024, with insights on weekly downloads, revenue, and active users.
In the second quarter of 2024, the toddlers games category on the iOS platform in Turkey saw interesting trends across the top 5 applications. Here’s a detailed look at the performance metrics, sourced from Sensor Tower.
My Talking Tom from Outfit7 Limited exhibited stable performance in terms of weekly revenue, starting at $2 in the first week of April and peaking at $13 in mid-June. Weekly downloads fluctuated slightly, starting at 6K in early April and ending at around 6.5K by the end of June. The app maintained a consistent user base with weekly active users ranging from 147K to 166K.
My Talking Tom 2, also by Outfit7 Limited, saw a more dynamic revenue pattern, beginning at $83 in the first week of April and reaching up to $161 by the end of May. The app experienced variable weekly downloads, peaking at nearly 7K in the second week of April and settling around 5K by the end of June. Active users remained relatively steady, fluctuating between 61K and 67K throughout the quarter.
Hill Climb Racing by Fingersoft showed a downward trend in revenue, starting at $383 in early April and ending at $249 by the end of June. Weekly downloads followed a similar pattern, starting strong at 7.5K in the first week of April and dropping to around 5K by the end of the quarter. Active users experienced a decline, starting at 37K in early April and decreasing to 29K by the end of June.
Color by Number: Coloring Games from Wildlife Studios demonstrated consistent revenue, with slight fluctuations ranging from $627 to $997. Downloads showed a significant increase towards the end of the quarter, starting at 4.8K in early April and reaching 5.9K by mid-June. Active users saw a notable increase from 19K at the start of the quarter to 21K by mid-June.
PK XD: Fun, friends & games by Afterverse Games experienced a varied revenue pattern, starting at $2.1K in early April and peaking at $4.5K by mid-June. Weekly downloads showed an upward trend, beginning at 3.7K in the first week of April and reaching 5.6K by mid-June. Active users remained fairly stable, fluctuating between 21K and 27K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.